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Unity Technologies

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  1. ml-agents ml-agents Public

    The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …

    C# 19.8k 4.5k

  2. UnityCsReference UnityCsReference Public

    Unity C# reference source code.

    C# 13k 2.6k

  3. EntityComponentSystemSamples EntityComponentSystemSamples Public

    C# 8.2k 1.7k

  4. FPSSample FPSSample Public

    A first person multiplayer shooter example project in Unity

    C# 5.1k 1.9k

  5. PostProcessing PostProcessing Public archive

    Post Processing Stack

    C# 3.7k 737

  6. arfoundation-samples arfoundation-samples Public

    Example content for Unity projects based on AR Foundation

    C# 3.4k 1.3k

Repositories

Showing 10 of 814 repositories
  • Unity-Technologies/com.unity.mobile.logcat's past year of commit activity
    C# 37 9 38 3 Updated Oct 15, 2026
  • paimon Public

    Apache Paimon is a lake format that enables building a Realtime Lakehouse Architecture with Flink and Spark for both streaming and batch operations.

    Unity-Technologies/paimon's past year of commit activity
    Java 0 Apache-2.0 0 0 5 Updated Oct 15, 2026
  • com.unity.usd-toolkit Public

    A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.

    Unity-Technologies/com.unity.usd-toolkit's past year of commit activity
    C# 42 3 0 0 Updated Oct 15, 2026
  • ExCSS Public Forked from TylerBrinks/ExCSS

    A CSS Parser for .NET. It's BADA55!

    Unity-Technologies/ExCSS's past year of commit activity
    C# 26 MIT 131 0 0 Updated Oct 15, 2026
  • com.unity.netcode.gameobjects Public

    Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

    Unity-Technologies/com.unity.netcode.gameobjects's past year of commit activity
    C# 2,326 465 39 25 Updated Oct 15, 2026
  • mono Public Forked from mono/mono

    Mono open source ECMA CLI, C# and .NET implementation.

    Unity-Technologies/mono's past year of commit activity
    C# 1,312 3,922 0 33 Updated Oct 15, 2026
  • protobuf Public Forked from protocolbuffers/protobuf

    Protocol Buffers - Google's data interchange format

    Unity-Technologies/protobuf's past year of commit activity
    C++ 32 16,743 0 1 Updated Oct 15, 2026
  • ECS-Network-Racing-Sample Public

    ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

    Unity-Technologies/ECS-Network-Racing-Sample's past year of commit activity
    C# 765 146 1 0 Updated Oct 15, 2026
  • Unity-Technologies/EntityComponentSystemSamples's past year of commit activity
    C# 8,204 1,724 62 5 Updated Oct 14, 2026
  • gpui-ce Public Forked from gpui-ce/gpui-ce

    GPUI – Community Edition

    Unity-Technologies/gpui-ce's past year of commit activity
    Rust 1 Apache-2.0 151 0 0 Updated Oct 14, 2026