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Add DREADHOLLOW MANOR (Game Boy Color) - #299
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Can you make sure you are adhering about two policies regarding AI usage that apply in this case?
The short version: AI-assisted contributions are accepted, but they must be disclosed, and you must have reviewed and understood everything you submit. If you used an AI tool to write the
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Assisted-by: Muse:Muse Spark 1.3
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Done — thank you for the links. The commit now carries the Assisted-by trailer, and game.json has the ai_disclosure field filled in: code and assets were AI-generated under my direction and reviewed and integrated by me (I playtested and approved the final build); toolchain is false since the build uses standard GBDK-2020. |
Adds a new entry: DREADHOLLOW MANOR, a haunted-house game for the Game Boy Color, written in C with GBDK-2020.
You are an explorer trapped in the manor. Each night three relics (a chalice, a skull, and an amulet) are hidden somewhere in its six rooms; find all three to reach the next, darker night, while a growing pack of wraiths — one more every night, up to five — fades in and hunts you. Banish them with your lantern bolt; one touch from a fully-formed wraith costs a life.
It's a from-scratch Game Boy Color rebuild of my Atari 2600 game of the same name.
.gbcfile,playable: true)The
game.jsonfollows the d5 schema. I left the license fields unset because the source repo doesn't carry a formal license yet — happy to add one if the Hub prefers entries to specify.