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oculus-samples

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  1. Unity-PassthroughCameraApiSamples Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    C# 513 150

  2. Unity-NorthStar Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secre…

    C# 472 107

  3. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 391 73

  4. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 370 106

  5. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 316 99

  6. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 310 92

Repositories

Showing 10 of 62 repositories
  • Unity-SpatialLingo Public

    Spatial Lingo is an open source Unity app for Meta Quest that helps users practice languages through real-world object recognition. Built with Meta SDKs, it’s a template for mixed reality experiences using AI.

    oculus-samples/Unity-SpatialLingo's past year of commit activity
    ShaderLab 79 MIT 20 0 0 Updated Oct 12, 2026
  • Unreal-CoLocationHS Public

    This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-CoLocationHS's past year of commit activity
    C++ 15 8 2 0 Updated Oct 7, 2026
  • Unreal-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unreal-Movement's past year of commit activity
    C++ 50 25 0 0 Updated Oct 7, 2026
  • Unreal-MRUtilityKitSample Public

    MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-MRUtilityKitSample's past year of commit activity
    C++ 50 28 0 0 Updated Oct 7, 2026
  • Unreal-HandPoseShowcase Public

    This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-HandPoseShowcase's past year of commit activity
    C++ 51 17 3 1 Updated Oct 7, 2026
  • Unreal-SharedSceneSample Public

    This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedSceneSample's past year of commit activity
    C++ 14 11 6 0 Updated Oct 7, 2026
  • Unreal-PassthroughSample Public

    This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-PassthroughSample's past year of commit activity
    49 23 2 0 Updated Oct 7, 2026
  • Unreal-SpatialAnchorsSample Public

    Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SpatialAnchorsSample's past year of commit activity
    24 13 1 0 Updated Oct 7, 2026
  • Unreal-HandsTrainSample Public

    This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-HandsTrainSample's past year of commit activity
    C++ 21 10 0 0 Updated Oct 7, 2026
  • Unreal-SharedAnchorsSample Public

    The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedAnchorsSample's past year of commit activity
    C++ 24 5 1 0 Updated Oct 7, 2026

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